There are several general categories of items and services in the world of the Dragon Empire.

Mundane Items

Mundane items are your every day, non-magical useful goods and services. A common sword, a suit of armor, a set of clothing suitable for travel, a coin pouch, lanterns, rope, paper and ink, flint & steel, and so on. Everybody has them, everybody uses them, everybody can buy them. Even small villages often have a general store or town shop that sells goods such as these. This category also includes mundane services like renting a carriage for a ride across town, paying for your meal and room at an inn, hiring a scribe to copy a regular scroll, paying for a forest guide, and so on.

Mundane Items List

Mixtures, Runes, and Trinkets

The Dragon Empire is a land of magic, but the magic that most people see most is in the form of liquid mixtures, runes, and small trinkets. This is things like healing potions, minor armor runes, feather tokens, weapon oils, longer burning lanterns, vials of burning acid, and other items with fairly small effects. The average person can buy these items, but represents a large purchase. Large towns and cities will have several shops that sell these sorts of magical items, but smaller villages and hamlets may have few, or no, of these items on hand. Temples and churches are also likely to have some of these items available for members of their faith to purchase. This list also includes most magical rituals performed for people, including magical healing, blessing crops/animals, magical repairs, musical performances, and so on.

Elixirs and Trinkets List

Lesser Magic Items

When people think of magical items, they think of magical weapons, armor, and wondrous items. And these things exist in the Dragon Empire. Lesser magical items exist as swords of flame, shadowed armor, dancing shields, bags of holding, magical wands and more. However effective and expensive they might be, however, lesser magical items are flawed in the sense that the magic imbued in them is not meant to be eternal. A warrior might find his flaming sword loses its magic after a few months of use. A wand of fireballs found in a long forgotten treasure trove may only have enough magical energy for one last casting. A ring of feather fall may fail after only a few uses.

Most lesser magical items last only a few months of constant use or a few years of occasional use and have a reputation of failing at the worst possible time. That being said, they are still popular and effective while they last and have saved the lives of many buyers. Lesser magical items are generally outside the price range of the average person and are more likely to be bought by the successful, powerful, or wealthy. Shops that carry lesser magical items are scarce outside of large towns and cities and, even then, there is not enough demand to support more than a handful of them in any given place.

Lesser Magical Items List

Greater Magical Items

Greater magical items are things that have been imbued with great power, either by artifice, the whims of the winds of magic, or having been used for incredible deeds and retaining some of the power of such an event. Greater magical items are often, but not always, unique and generally have more powerful effects and the magic within rarely fades as with lesser magical items. Greater magical items range from the uncommon (Boots of Elvenkind, Staff of Healing, Gauntlets of Ogre Power) to the rare (Holy Avenger, Ring of Wizardry, Helm of Brilliance) to the completely unique (Aeris’ Ribbon, Winter’s Fangs, Staff of the Magi, Sword of Erdrick).

Greater magical items are almost never sold in shops. New greater magical items are almost always commissioned from artificers. Greater magical items found in ruins, treasure troves, or taken from defeated foes are almost always sold either directly to interested buyers or at an auction. The sale of items such as these is generally a big deal and often the epicenter of intrigue, theft, and the occasional murder. The Dwarf King considers all greater magical items to be under his purview and buying, selling, or merely owning one can attract his attention or that of his agents.


Forgotten Sagas of the 13th Age Phelanar