Campaign of the Month: March 2013
Forgotten Sagas of the 13th Age
Nobody really knows who built Fairgrove Manor or who it belongs to and nobody at all seems to actually live there, but it is a welcome sight for travelers heading northward from Osis. To enter, one has only to swear an oath to do no harm while inside. No other method works to get inside. Windows are stronger than iron. The door might as well be a mountain for all it moves. There are rooms for about 24 people, more than 30 if people are feeling cozy. And no matter how many people are in the Manor on a given night, the venison stew on the fireplace never runs out (or burns, for that matter), the bread found in the oven is never ending, and the barrels of tea and tobacco are never empty. The Manor provides for all a person’s needs, even including hot baths, a stable, and a small workshop for repairing gear.
The only signs of habitation are a sign (which all creatures can read, no matter how unusual their language may be) which warns them not to spill blood and that no person may stay more than 3 nights in every 10 at the Manor. People who attempt violence immediately fall unconscious and disappear until the next dawn, where they are found sleeping in the courtyard outside. They are unharmed but all complain of terrible and disturbing dreams. People attempting to sleep a 4th night in the manor are similarly deposited outside, though without the nightmares.