Character Generation


Any Race is open for you to play except for Drow. If you know me, you know that I hate those overused little bastards and I don’t want to see them in my game more than I need to. Aside from that, you can play anything you’d like that’s in the core book. Yes, that includes the Dragonspawn, Steelborn, Demontouched, and Aasimar (which will be the official names for those races in my version of the setting). If you do want to use one of the optional races, you’ll have to work with me to explain how you came to be, if there are more people like you out there (why or why not), and so on. It won’t be a big arduous thing, just need to make sure I adjust my setting to fit what you have in mind for your character. That means if you want to be the only Steelborn in the world, you can absolutely do that as long as you help me come up with a good backstory.


All Classes are also open to everybody. My only real limitation is that I don’t want to see more than one person playing the same class. No having 2 Sorcerers or 2 Rangers, for example. Further, I would recommend everybody look over page 78 of the rulebook where it talks about Ease of Play. Some classes do take more focus and attention than others and I’d like you to be sure you understand what you’re getting into before we get too far in.


We’ll be using the classic nine alignments from D&D. Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil. Let’s get this out of the way first NO EVIL CHARACTERS. I don’t enjoy playing games where characters are evil because it’s a lot more work and it means dealing with characters who are generally assholes. Neutral alignments are okay as are good characters occasionally being a jerk, but I’d rather keep any inter-party conflict away from Good vs Evil.

Related to this is that I do not want any Positive relationships with clearly evil icons. No being buddy buddy with the Lich King or the Diabolist. If you can make a case why an evil Icon can be considered more grey area, I’ll definitely take it into consideration, but otherwise try to limit yourself to Negative and Conflicted relationships with evil Icons.


First up, I would like a short paragraph about your character’s personality as well as how they typically look. It doesn’t have to be long or super detailed, just enough to give me and the other players an idea of what to expect and what we’ll be seeing. You will also need a basic character history with things about how they grew up, what their family was like, their education/training, etc. Again, it doesn’t need to be very long or super detailed if you don’t want to.

In addition, we will be doing a FATE-style interwoven background and, yes, you have to do one. What this means is that each of you will write a paragraph (or two, if you’re feeling ambitious) long blurb about one of your adventures. I personally think it’s best to write it as though you’re writing the back cover blurb for a novel about your character’s adventure. This is called your Hero Story. Then you will hand off your Hero Story to another player, who will write about how they were involved as a secondary or supporting character in that adventure. After they finish, they’ll hand it off to yet another player who will do the same thing. Meanwhile, you will be writing how you were a supporting character involved in two other players Hero Stories.

To sum up, you will write your Hero Story and then pass it off to Player #2 and Player #3 for them to write how they were involved. You will write how you were involved in the Hero Story of both Player #2 and Player #3. It seems a lot more complicated than it is, trust me.

Equipment and Money

All characters start with the equipment listed for their class (usually a weapon or two, armor, adventurers kit, and small misc items) as well as 75 silver (be sure to look at the Dragon Empire section for why it’s not gold).

Character Generation

Forgotten Sagas of the 13th Age Phelanar