Tormach Treharne

4nd level Human Rogue


Name Tormach
Race Human
Class Rogue
Level 4

Mod Mod+Lvl
STR 12 +3 -7
CON 11 +0 -4
DEX 15 +4 -8 (initiative)
INT 13 +1 -5
WIS 15 +2 -6
CHA 12 +1 -5

AC 18
PD 19
MD 15

HP 51/51
Recovery 8/8
Recovery roll 4d8

One Unique Thing
Some dwarves consider me their treasure.

Icon Relationships
Dwarf King conflicted 2
Prince of Shadows negative 1

Cat burglar 4
Hellhole Infiltrator 3
Acrobat 3

Class Features
Sneak Attack
Once per round when you make a rogue melee weapon attack against an enemy engaged with one or more of your allies, you can deal +1d6 damage if your attack hits.

Trap Sense
If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.

vs staggered enemies, crit range +2

Spend momentum to pull of daring feat

+5 to disengage rolls
Racial Power
Quick to Fight
At the start of each battle, roll initiative twice and choose the result you want.

Powers and Spells

Flying Blade
Ranged attack, At-Will
Special: You must use a small bladed weapon with this attack.
Target: One nearby creature
Attack: Dexterity + Level vs. AC – (1d20+8+escalation die)
Hit: WEAPON + Dexterity damage, (4d8+4) and if your natural attack roll is even and one of your allies is engaged with the target, you can use your Sneak Attack damage for the round. (1d6)
If crit, target is also dazed until the end of my next turn. (-4 to attack)
Miss: Damage equal to your level. (4)

Sure Cut
Melee attack, At-Will
Special: You must have momentum and be able to deal your Sneak Attack damage to the target if you hit.
Target: One enemy
Attack: Dexterity + Level vs. AC – (1d20+8+escalation die)
Hit: WEAPON + Dexterity damage. (4d6+4)
Miss: Deal your Sneak Attack damage + damage equal to your level. (1d6+4)

Tumbling Strike
Melee attack, At-Will
Always: You gain a 5 bonus to all disengage checks you make this turn. (10 total with Tumble)You can also move to engage an enemy, make this attack against it, and then use a quick action to attempt to disengage from it (the quick action disengage lets you move again if you succeed).
Attack: Dexterity + Level vs. AC – (1d20+8+escalation die)
Hit: WEAPON + Dexterity damage. (4d8+4)
Miss: Damage equal to your level. (4)

Roll With It
Interrupt Action, At-Will
Must have momentum
Trigger: A melee attack that targets AC hits you
You take half damage from that attack.

Bleeding Strike
Melee Attack, At-Will
Target: One enemy who is not taking ongoing damage
Attack: Dexterity + Level vs AC (1d20+8+escalation die)
Hit: WEAPON + Dexterity damage (4d8+4) – If natural roll is even, the target takes ongoing damage equal to 1d4 times level. (1d4 x 4)
Miss: Damage equal to level. (4)

Momentum power
At-Will (once per round)
Interrupt action; you must spend your momentum
Trigger: A melee attack misses you.
Effect: The attack hits a different enemy you are engaged with instead, but deals only half damage.

Swift Dodge
Momentum power, At-Will (once per round)
Interrupt action; requires momentum
Trigger: You are hit by an attack against AC.
Effect: The attacker must reroll the attack.

Precise shot
Adventurer Tier: When your ranged attack targets an enemy who is engaged with an ally, you have no chance of hitting that ally.

You get additional hit points equal to half your baseline class hit points (rounded down)

Strong recovery
When you roll recovery dice, reroll 1 and keep the highest result.

Murderous (feat)
+2 vs staggered enemies

Flying Blade
On a crit, target is dazed (-4 to attack) until the end of my next turn

Basic Melee Attack (Dagger)
Atk Hit Miss
d20+8 4d8+4 4

Basic Ranged Attack (Short bow)
Atk Hit Miss
d20+8 4d6+4 4



Tormach is a young man in his late 20s. He is of average height, with a slender yet muscular build. Upon meeting him, one cannot help but get a sense of how dark his personality is. This is only reinforced by his physical appearance and his choice of clothing. His hair is long, and black as coal. His eyes a deep and mysterious, with their own grayish, dark hue. His skin is pale, making it obvious that his business is conducted at night and in the shadows. His wardrobe only adds to the darkness perceived by others. Tormach wears well worn, black leather boots that have seen many miles under them. His usual attire are a mix of black and grey, helping him to vanish into the night. He also wears a black, hooded cloak that is a prized possession. It was given to him by his grandmother, who also taught him the skills of a thief.

Tormach’s comes from a family of merchants. His grandmother, many years ago, made her living as a thief. She was well known to those in the criminal underworld as being able to steal even the most difficult of items. No one is quite sure why she give up being a thief, but rumor within the family is that she somehow crossed the Prince of Shadows. Despite his best efforts, she will not tell Tormach the complete story of her past. When he was a young boy, she noticed a certain level of athleticism in him, and that he was particularly good with his hands. She taught him acrobatics, how to move silently, and bounce between shadows without being noticed. She would provide him with various locks, and let him experiment with them until he could open them with ease. What he could not figure out, she was eager to instruct him in their inner workings.

It was only when he come of age that she confided in him that she was once a thief. She told him that many years ago, she decided to walk away from that life. She chose to become a merchant, investing her ill gotten gains into a family business that she can pass down to her children. When they first began, they traveled as part of a merchant caravan. They traveled for many years, which not only allowed Tormach to see much of the world, but also meet many people and hear their stories and rumors. Recently, the family decided to set up a permanent shop in a larger village that they frequently traveled to. He and his family made enough money to provide for their needs, but Tormach wanted more. He grew tired of seeing the same people every day, and not finding the same sense of adventure that he had experienced on the road. He wanted to have nice things in his life, but what he mostly wanted was a challenge.. Upon telling his grandmother this, she told him to use the skills she taught him and find the challenge he so desperately wants. With her blessing, he said goodbye to his family, and set off to make his own way in the world.

Tormach Treharne

Forgotten Sagas of the 13th Age mdh1776